I am a digital product designer seeking to create intuitive experiences focused on well-crafted design, typography and illustration. My skill-set allows me to be deeply involved in a product's lifecycle, from inception through concept and ultimately, the end product. I focus on working in an iterative design process to craft products that are based on cycles of user feedback.
Currently located in San Francisco, I am a Product Designer at Electronic Arts and one of four working on an audio collaboration platform, Scratch Track. Prior to my move to the Bay Area, I lived in Philadelphia, where I was part of a cross-platform team designing and developing Comcast’s X1 Platform.